Month: January 2025

NCACE Micro-commission: MembGame UX Design Workshop

Graphic from workshop

The MembGame Research Collaboration are excited to explore how immersive technology, especially Augmented or Virtual Reality (AR/VR) with its ability to zoom in and scale to macro and microscopic levels in a 360 environment, can increase inclusion, accessibility, education and engagement in this area of STEM. We also aim to contribute, with co-creation opportunities, to … Continued

Generating societal impact from collaborations between universities and arts and culture organisations (ACOs): evidence from NCACE’s survey with arts and culture professionals in the UK

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When we established NCACE in late 2020, a key part of our mission was to create an enhanced understanding of the impacts that arise from universities and the arts working together. One of the first pieces of work we undertook was to develop what we believe was the country’s first substantial survey with the arts … Continued

Stretching embodiment: Excursions in multi-modal extended realities

Workshop in Bath

VR, AR, and immersive site-specific and interactive art experiences engage bodies with lived and virtual spaces in particular ways. They hold the potential to extend embodied, somatic experiences and connect people with multiple and simultaneous ‘spacetimes’ (Manning 2011).  On the 3rd June 2024, five researchers (movement artists and practitioner-researchers) working with AR and VR, digital … Continued